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Old Jun 24, 2006, 06:56 AM // 06:56   #81
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Quote:
Originally Posted by Coop2792
They are actually 3 fighter classed(warrior,ranger,assasin) and 5 spellcasters(mesmer,monk,elementalist,necromancer, and ritualist) Then it would make sense to add to new melee classes.
Ranger is a ranged class, not a melee class. Bows are ranged weapons, remember.
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Old Jun 24, 2006, 07:03 AM // 07:03   #82
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they might add another long range character. like one that uses a spear or something. If it is based on African culture/environment they will have a class using spear i think.
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Old Jun 24, 2006, 07:28 AM // 07:28   #83
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ok they have 3 PHYSICAL classes and 5 casters okee done game.set.and match. also I think the barehanded guy will quite possibly either yes, be a brawler(god I hope for guantlets) or would simply be a bare handed type of mage, OR*dun dun dun* a combination of the two, perhaps one that would enchant their hands with a spell like a flame aura before going into battle. Finally I am sure they will handle the class issues don;t worry about it,
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Old Jun 24, 2006, 02:25 PM // 14:25   #84
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Quote:
Originally Posted by Kijik Oni Hanryuu
ok they have 3 PHYSICAL classes and 5 casters okee done game.set.and match. also I think the barehanded guy will quite possibly either yes, be a brawler(god I hope for guantlets) or would simply be a bare handed type of mage, OR*dun dun dun* a combination of the two, perhaps one that would enchant their hands with a spell like a flame aura before going into battle. Finally I am sure they will handle the class issues don;t worry about it,
I too expect that next chapter will have 2x physcial damage classes (or at least, 2x non spellcasters)

As noted, there are 5 casters to 3 non casters.

I really agree that it is likely we will see a melee non-physical damage class, such as some kind of fighter with fire palms or psi blades or something... maybe even things like grapples or holds!

I think it is quite likely we will also see another ranged or mid-ranged class, such as one using spears, or longer ranged 2h weapons, like ones that can hit at a distance of "nearby" or "in the area" instead of only "adjacent".

We have plenty of casters; it is time for the reign of fighters to begin!
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Old Jun 24, 2006, 03:29 PM // 15:29   #85
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Hopefully landscape has enough variety since c3 is situated somewhere hot & desert infested location.
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Old Jun 24, 2006, 04:28 PM // 16:28   #86
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Quote:
Originally Posted by Kijik Oni Hanryuu
ok they have 3 PHYSICAL classes and 5 casters okee done game.set.and match. also I think the barehanded guy will quite possibly either yes, be a brawler(god I hope for guantlets) or would simply be a bare handed type of mage, OR*dun dun dun* a combination of the two, perhaps one that would enchant their hands with a spell like a flame aura before going into battle. Finally I am sure they will handle the class issues don;t worry about it,
Physical and melee are not the same. Rangers are a ranged class, not a melee one. Totally different. Sure, they do "physical" damage, but that is a misnomer. Any class can do any kind of damage it wants. Weapons have enchanted elemental types.
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Old Jul 02, 2006, 01:08 AM // 01:08   #87
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Originally Posted by Vahn Roi
If Sins and Ritz Crackers were to be exclusive to factions when future campaigns are released, it would mean total suckage on so many levels.
Think, think! the first 6 proffesion's aren't called "Core Proffesions" for nothing.
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Old Jul 02, 2006, 01:19 AM // 01:19   #88
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The amount of people in this thread who labelled Rangers as melee is just sad...Either people just dont know what melee means or there are a lot of Ranger Warriors out there.

Anyway, I wouldnt jump to conclusions on the unarmed fighter. Afterall, it was just from an observation of someone who saw concept art of a character who just didnt have anything in his hands. It could just be an NPC. Or a concept sketch of a class but the artist didnt include the weapons.
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Old Jul 02, 2006, 02:05 AM // 02:05   #89
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I think we could bring are Prophecies character to...i mean whould you see in C3 "GLF Asassin,Rt,UnknowClass and UnknowClass",it will make only4 class playable for mission/quest and that will suck
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Old Jul 02, 2006, 04:09 PM // 16:09   #90
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Originally Posted by Lavendange19
Hum as a new class i imagine a character like a shaman or something like that. It would be some kind of full pet mastery ranger. Can summon différent pets ? each with different stats and use . I mean for exemple, elephant tank, tiger damages assassin like, even things that can be mounted for a while like moa birds used to run, some small but massive pets to help warriors tanking. (why not ? it's just pure imagination, i haven't read it anywhere). We can imagine a lot of cooperative and strategic battles with this kind of class. In fact a mix between a minion master and a pet mastery ranger with many more possibilities.
Moreover, it would fit well with the African-style chapter 3.

I don't know but it would definitely be a class i'd like to play
i think thats the best idea for a new proffesion
it will be very popular
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Old Jul 02, 2006, 04:24 PM // 16:24   #91
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I highly doubt they will have a melee and a ranged proffesion TOGETHER in chapter 3. My guess is a new ranged class (spearman of some sort) and a new spellcaster. It will be likely a new spellcaster will be in every chapter as spellcasters have a much greater variety of ideas based around them whilst melee proffesions are too much alike.
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Old Jul 02, 2006, 05:00 PM // 17:00   #92
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That is also my guess. Perhaps a character who specializes in javelins and such...kinda like the Amazons of Diablo II.

I truly don't know where else they could take it with melee classes...maybe some kind of lycanthrope? Shifting into bear or wolf shape would be kinda fun.

A friend has suggested "thief" as a character class, but I'm not sure how that would work. What are ya gonna do, sneak up on the Lich and steal his wings?

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Old Jul 02, 2006, 05:57 PM // 17:57   #93
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didn't the begin of the thread say that the 2 new proffesion's would be a dual bladed staff user, a bare handed fighter? well... maybe the dual bladed staff user can throw it's weapon .

@ Kyosuki, i had problems with understanding your post but here's the awnser: GW has 6 Core proffesions: Warrior,Monk,Mesmer,Ranger,Elementalist,Necromance r. these core proffesion's have acces to all the GW chapter's the new/upcoming proffesion's like the Rit and Sin aren't core proffesion's they will have acces to chapter 3 but will not have new armor/weapons/skill's.
you also can't make a rit/sin in the new chapter's because they aren't Core proffesion's and... if i forgot something feel free to add ehrr that thingy.

Last edited by Zinraii; Jul 02, 2006 at 06:06 PM // 18:06..
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Old Jul 02, 2006, 07:25 PM // 19:25   #94
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Quote:
Originally Posted by Zinraii
didn't the begin of the thread say that the 2 new proffesion's would be a dual bladed staff user, a bare handed fighter? well... maybe the dual bladed staff user can throw it's weapon .
.
how is he going to take his sword back after he thrown it? use the force? this isnt starwars :P
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Old Jul 02, 2006, 07:33 PM // 19:33   #95
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Quote:
Originally Posted by Reza
how is he going to take his sword back after he thrown it? use the force? this isnt starwars :P
sin's throw their daggers aswell *Nine tails strike.
maybe something like lightning javelin or ice spear ?
i've never said sword in that post

Last edited by Zinraii; Jul 02, 2006 at 07:35 PM // 19:35..
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Old Jul 02, 2006, 07:40 PM // 19:40   #96
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There many things about new char. What I see now, in many forums others than guru: Shapeshifters and Polearms (Or Spearmen) are the 2 professions what ppl want to see in Ch3..... in popularity. And if we think about Africa theme, I think these 2 professions can works perfectly in it. We have Ritualist of Grenth and Assassin of Lyssa (kill for grenth but its another thing), why not 1 for Melandru and 1 for Balthazaar. I know I miss a secondary profession for Dwayna but I can't see one for now.

and from the posts above, Sound like Shiroken with swords....

Last edited by Francis Demeules; Jul 02, 2006 at 07:43 PM // 19:43..
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Old Jul 02, 2006, 07:51 PM // 19:51   #97
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While it's not Star Wars, the current class structure makes magical abilities extremely common amongst characters. Besides the fairly explicit spellcasting skills and classes, Rangers can summon spirits, Assassins have their shadow steps - the only class that could be interpreted as non-magical is the warrior.

So a profession with some weapon affecting spells (including summoning) would hardly be out of line in a game in which other characters can just whip some daggers out of nothing.
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Old Jul 02, 2006, 07:56 PM // 19:56   #98
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Quote:
Originally Posted by Zinraii
sin's throw their daggers aswell *Nine tails strike.
maybe something like lightning javelin or ice spear ?
i've never said sword in that post
if u take a close look at assasins armor u will see lots of small daggers which are throwing daggers. and those are the daggers your assasin throws when u use such skills not his main daggers
but u cant have lots of STAVES (not swords this time) on your armor to throw them and keep your main staff. so u have two options: 1) dont throw it 2)trust your feelings and use the force

Last edited by Reza; Jul 02, 2006 at 08:02 PM // 20:02..
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Old Jul 02, 2006, 08:08 PM // 20:08   #99
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Agreed, you dont have many daggers on you just for show. Dancing Dagger throws 3. You dont use your main daggers for sure.

If you want to throw swords, play Lament of Innocence with Joachim. You know how to use 6 swords at a time.

Last edited by Francis Demeules; Jul 02, 2006 at 08:12 PM // 20:12..
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Old Jul 02, 2006, 08:25 PM // 20:25   #100
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Im pretty sure, they will have a feature to detect the "other chapters" you may have installed and allow you to make the chapter classes on the new chapters if you have the previous chapters. So for example, if i have Gw:nightfall, it may scan if i have a factions key, if yes, allow me to create a lvl1 character in nightfall land, and/or move my assassin to nightfall land. If no Factions key, only core classes and new chapter classes can be made.

It would be a very bad move on A-nets part to not expand, the chapter classes by not giving them new armour/ Skills/ Weapons, and only expanding the "core classes". One being "balance" another being "whats the point of making a new class if there not gonna grow through the future of guildwars?", and so many other reasons.

I hope the core classes are called "core" because they travel through the new chapters no matter what, to provide class diversity, to the people who would pick and choose chapters, after all, you cant just give a new chapter with ONLY 2 classes. So maybe if you have a previous chapter you can unlock the new content for those classes. If not, my view/ enthusiasm on guildwars will change dramatically ^^.

Last edited by Azaril000; Jul 03, 2006 at 12:36 AM // 00:36..
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